
EXT. BEACH WEDDING - DAY with BEACH ALTAR with LEFT CHAIRS1 with LEFT CHAIRS2 with LEFT CHAIRS3 with RIGHT CHAIRS1 with RIGHT CHAIRS2 with RIGHT CHAIRS3 @overlay 5156305046798336_LEFT CHAIRS1 shifts to 183 -1 in zone 1 @overlay 5156305046798336_LEFT CHAIRS1 scales to 1.000 1.000 @overlay 5156305046798336_LEFT CHAIRS1 moves to layer 4 @overlay 5156305046798336_LEFT CHAIRS2 shifts to 74 -1 in zone 1 @overlay 5156305046798336_LEFT CHAIRS2 scales to 1.000 1.000 @overlay 5156305046798336_LEFT CHAIRS2 moves to layer 6 @overlay 5156305046798336_LEFT CHAIRS3 shifts to 43 1 in zone 1 @overlay 5156305046798336_LEFT CHAIRS3 scales to 1.000 1.000 @overlay 5156305046798336_LEFT CHAIRS3 moves to layer 8 @overlay 5156305046798336_RIGHT CHAIRS1 shifts to 0 0 in zone 3 @overlay 5156305046798336_RIGHT CHAIRS1 scales to 1.000 1.000 @overlay 5156305046798336_RIGHT CHAIRS1 moves to layer 4 @overlay 5156305046798336_RIGHT CHAIRS2 shifts to 34 0 in zone 3 @overlay 5156305046798336_RIGHT CHAIRS2 scales to 1.000 1.000 @overlay 5156305046798336_RIGHT CHAIRS2 moves to layer 6 @overlay 5156305046798336_RIGHT CHAIRS3 shifts to 72 0 in zone 3 @overlay 5156305046798336_RIGHT CHAIRS3 scales to 1.000 1.000 @overlay 5156305046798336_RIGHT CHAIRS3 moves to layer 8 @overlay 5156305046798336_BEACH ALTAR shifts to 110 58 in zone 2 @overlay 5156305046798336_BEACH ALTAR scales to 1.000 1.000 @overlay 5156305046798336_BEACH ALTAR moves to layer 1 &zoom reset &BRIDE spot 0.540 121 207 in zone 2 and BRIDE moves to layer 2 and BRIDE is idle_bouquet_happy_loop and BRIDE faces right &GROOM spot 0.540 208 211 in zone 2 and GROOM moves to layer 2 and GROOM is listen_nod_happy_loop and GROOM faces left &REVEREND spot 0.448 162 249 in zone 2 and REVEREND moves to layer 0 and REVEREND is talk_handsopen_happy_loop &BRIDESMAID1 spot 0.565 45 189 in zone 2 and BRIDESMAID1 moves to layer 1 and BRIDESMAID1 is idle_happy_loop and BRIDESMAID1 faces right &BRIDESMAID2 spot 0.607 24 172 in zone 2 and BRIDESMAID2 moves to layer 2 and BRIDESMAID2 is idle_happy_loop and BRIDESMAID2 faces right &GROOMSMAN1 spot 0.577 273 181 in zone 2 and GROOMSMAN1 moves to layer 1 and GROOMSMAN1 is idle_happy_loop and GROOMSMAN1 faces left &GROOMSMAN2 spot 0.589 307 175 in zone 2 and GROOMSMAN2 moves to layer 2 and GROOMSMAN2 is idle_happy_loop and GROOMSMAN2 faces left &BRIDEMOM spot 0.565 289 165 in zone 1 and BRIDEMOM moves to layer 3 and BRIDEMOM is idle_sit_neutral_loop_rear and BRIDEMOM faces left &BRIDEDAD spot 0.571 209 158 in zone 1 and BRIDEDAD moves to layer 3 and BRIDEDAD is idle_sit_neutral_loop_rear and BRIDEDAD faces left &GROOMMOM spot 0.565 36 164 in zone 3 and GROOMMOM moves to layer 3 and GROOMMOM is idle_sit_neutral_loop_rear and GROOMMOM faces right &GROOMDAD spot 0.595 107 161 in zone 3 and GROOMDAD moves to layer 3 and GROOMDAD is idle_sit_neutral_loop_rear and GROOMDAD faces right &EXTRA1 spot 0.681 71 98 in zone 3 and EXTRA1 moves to layer 5 and EXTRA1 is idle_sit_neutral_loop_rear and EXTRA1 faces right &EXTRA2 spot 0.687 160 97 in zone 3 and EXTRA2 moves to layer 5 and EXTRA2 is idle_sit_neutral_loop_rear and EXTRA2 faces right &EXTRA3 spot 0.773 118 39 in zone 3 and EXTRA3 moves to layer 7 and EXTRA3 is idle_sit_neutral_loop_rear and EXTRA3 faces right &EXTRA4 spot 0.717 235 39 in zone 3 and EXTRA4 moves to layer 7 and EXTRA4 is idle_sit_neutral_loop_rear and EXTRA4 faces right &EXTRA5 spot 0.687 250 96 in zone 1 and EXTRA5 moves to layer 5 and EXTRA5 is idle_sit_neutral_loop_rear and EXTRA5 faces left &EXTRA6 spot 0.681 167 96 in zone 1 and EXTRA6 moves to layer 5 and EXTRA6 is idle_sit_neutral_loop_rear and EXTRA6 faces left &EXTRA7 spot 0.773 202 40 in zone 1 and EXTRA7 moves to layer 7 and EXTRA7 is idle_sit_neutral_loop_rear and EXTRA7 faces left &EXTRA8 spot 0.718 79 40 in zone 1 and EXTRA8 moves to layer 7 and EXTRA8 is idle_sit_neutral_loop_rear and EXTRA8 faces left |
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